What are the colleges and universities using VR?
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The call of a fast VR creation platform, easy and without code for all major helmets is obvious. We allow universities to allow all departments access to the creation of virtual reality applications.
There are many different use cases for Instavr in colleges and universities. To some, his teachers make immersive applications to share with students and the community. At others, these are the students themselves creating their own VR presentations to educate other students. And to others, VR is used at an administrative level to form, plan and even collect funds.
We can not cover all instavr use cases in higher education in a position. If you have a little bit of time, it's worth visiting our InstaVR interview page to read real interviews with Higher Education VR practitioners. But in order to educate future users of Insta Potential Friends in Education, here are some major examples of clients operating InstaVr to create impressive VR applications.
Student presentations
Before the INSTAV, the creation of virtual reality was mainly housed in the IT departments or visual arts of universities. This seriously limited access to technology. With InstaVR - more 360 degree UBIQITOUS cameras and affordable mobile headsets such as Oculus Go - any student of any department can do and distribute VR applications.
Some universities found a unique installed license on a workstation. Others purchase a limited number of licenses for students to share. And we even saw some universities invest so that all students in a class have their own accounts.
The approach is really based on the frequency at which students will create VR and how many students there is. The only common point is speed - all our customers can quickly and easily make VR distribution applications without coding. Virtual reality is even easier than doing a web page!
First examples of customers:
The German University of Cairo - Architecture students capture the majesty of Cairo's historic buildings and present them via VR in helmets such as Google Carton and Samsung Gear VR. A great way to help visualize the amazing architectural exploits of centuries past immersive.
The Emporia State University - Marketing students help local businesses in a unique and impressive way of their businesses thanks to virtual reality. During the process, marketing students learn a new discipline (creation VR) that can be used in future careers.
Professors creating VR for students
Professors creating VR for students are a great way to give students a memorable and memorable education opportunity. Learning in a VR helmet will be "sticky" only if they were distracted by their laptops and their mobile phones in a class. And immersion gives unparalleled ability to transport a student away from class for interactive learning.
Normally, VR seems inaccessible to teachers not in computer science or visual arts.
We received good comments from teachers who used VR in the classroom. It is usually incredibly received by students. If you have not planned yet to create a VR application for fear of time or effort, you will not have it as an excuse!
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