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Cheap Thrills and Virtual Reality

The annoyed generation

We live in the era of entertainment. T.V to cell phones and computers, we have access to entertainment at every hour of the day. So, why are we an annoyed and unsatisfied generation?


According to the Anthropologist Yasmine Mushharbash, the boredom is very attached to modernity and refers to the secular problem of sense search. "Timeflows are an endless repetition and the present becomes oppressive, like a cage where the same thing continues," explains Mushharbash.


We are cocking ourselves in a world that is essentially safe. We no longer live in fear of being eaten by a wild animal or being killed by an invasive tribe. Our lives are predictable at best times and are rarely we come to face with the unexpected.


Repetition, lack of interaction and minimal variation are among the reasons for such poorly aligned expectations, "says Sociologist Peter Conrad.


The biggest challenge we could face in the modern world is: How can we lose weight and how can we fill the set of thrones canceled for the next two years?


Although these challenges may seem important to our current lives, the Malcolm Burt academa thinks we are still that the same Cavennelle Twitchy, but we just live in a safer world.


Scare stupid

Malcolm has devoted the work of his life to study the design and nature of the rides of chills. His first research project at the Queensland University of Technology was a documentary on the Russian mountains and exploring why such rides exist.


People fly from all over the world just to visit Disneyland and get scared stupid. But why?


But, at the same time, we are led to look for this kind of sensations," says Malcolm.


The rides of chills bring an adrenaline thrust and for this second, a person is very concentrated on their environment and the feeling of life on the edge. But what happens when a slide of water becomes predictable?


This is where virtual reality meets rides of chills.


Virtual thrills

Virtual reality is to improve existing sensations in the world. This creates a visceral experience and leads you to places that you can not go or experiences that you can not have ... without putting you in danger, of course.


As a funny driver, Malcolm flew all over the world, working on large-scale and small-scale work projects. It is currently developing a virtual theme park with a university Lund in Sweden where students can learn physics forces via VR trips and also contribute to creating a virtual reality water slide in Germany. The project is based on improving existing experiments from a water slide. The runners put on a virtual reality helmet and physically experiment with the existing water slide, but in tandem with a new virtual experience.


The premise is that the jumper escapes an eruption volcano and they must dodge the lava to "survive". The experience of virtual reality is improved with a variety of physical effects such as cold water splashes and hot air explosions.


Malcolm explains that virtual reality is exciting because it does not have much to convince people's perceptions that the scenario is real.


"If there is good visual representation and a little movement, whether simulated or real, the brain is deceived to believe the virtual scenario."

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