VR to train humans on soft skills - that is interact with other humans - really take off for the past year. There are many examples of success, from doctors who learn better associated with patients to the extent that retail workers learn how to deal with unusual clients' situations. In this age of automation, human interaction skills are still in very high demand. Fortunately, VR is a very good technology for training and practicing what uses it is known as a soft skill.
Our clients, Arkansas University - Pulalaski Tech, for example, make VR applications to help students better engage in public speaking. Lennon Parker, application designer, described in our interview with him that this application is designed to provide a level of comfort for something inherently uncomfortable for many people (for intelligence, many public lists are greater than death!)
Because virtual reality is very large in simulating real-life situations but can be worn at any time from anywhere, users can practice human interactions without the need for other individuals. This allows for larger repetitions and "soft introductory" on the skills taught. In the end, you can immerse yourself (or your employees) in a number of situations before they find it for the first time.
Below, we will guide you through some important things to consider when building a soft skill application using install. If you have questions, don't hesitate to reach our support team or stop by for Wednesday's training. Good luck by building your training application to help encourage people's skills!
Choose a very special scenario to serve in VR
With your first application, specificity is key. If you train sales associates, for example, you don't want to create an application that displays interactions with certain types of customers. There isn't enough takeaways or remember if you make it too common from the scenario. You want to choose a specific and unique customer to be displayed in the VR application - maybe anger customer or customer defects or customers who natively speak the same language as the sales associate.
Specificity is the key. You can create multiple applications, so you can overcome various types of scenarios. But make sure you have a goal before building each application - what kind of learning do you want VR users to take from the experience?
Save a relatively short VR experience (ie less than 5 minutes)
Many new people in VR do not understand some of the nuances of technology. For example, the best VR experience is in the upper-class headset like the oculus quest, but consequently, the search is rather large and immersion can cause disease/fatigue after excessive immersion. So it's not like saying a half-hour training course you will post online for employees, you want to keep the experience of each VR relatively short. Our advice is less than 5 minutes, and less than 3 minutes even better.
Film from a "perspective" perspective
Making films in 360 degrees is often easier than traditional filmmaking. See our article for tips and special tricks for 360 filmings. One important thing to train Soft Skills is to make filmmakers from a human perspective (POV) - which means you really feel like talking to other people in the VR application.
To achieve this, you need a few things. First, monopod or tripod to set the camera at eye level. Secondly, a good microphone so the audio seems realistic. If you have a good upscale camera - said Insta360 Pro - the innate microphone might be enough. Although many of our clients also use additional lava mic.
Finally, you want to give a good camera directly to your actor to look far to the main focal point of the camera, as if they talked to someone. Because we know most people focus on the Front 180 degree VR experience, you can theoretically put someone behind the camera to even achieve a more realistic conversation.
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