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How to test augmented reality

Augmented Reality is no longer a futuristic fantasy. This is where and now, a decent part of the consumer market, is available for millions of mobile users. However, the headset is a more complicated case, given all the limitations and problems with battery life, performance, and comfort for users. Apart from all that, businesses utilize opportunities to build pioneer products and use augmented reality for customer involvement and retention.


If your business plans to launch an AR application project, you might know that there are two important activities that will define user satisfaction with the final product. The first is a natural and immersive user experience. The second - and subject of today's story - is quality assurance. That said, reading to learn all about specifics and challenges in testing augmented reality applications, illustrated with cases involving Microsoft Hololens demonstrations recently.


Augmented Reality testing: initial work

The QA team checks previous product requirements to see conditions where the product will be used. This includes selected devices and types of interactions with the product. The augmented reality development environment was chosen - whether it is based on Apple Arkit, Vuforia, or Unity 3D - also studied.


After that, the storyboard use is made to be tested in a real environment. Use Case Help QA engineers include all potential scenarios and provide holistic views of products - much more thorough than simple reviews about what Wireframes can provide.


Specific AR testing.

Augmented reality software testing is far more time consistent and less consistent than traditional testing. It is important to manage the correct environment and test applications with different physical objects, in different scenes under different lighting. It is suitable in traditional testing the user interface of the Pyramid / Integration / Testing Unit; However, there are additional specifics that we believe you have to know.


The environment may not be limited to rooms and lighting. We have cases of non-static scenes, where the AR enhanced cellular application will allow passengers to move transportation to increase outside reality. Since the official Arkit documentation approves jobs in static scenes only, we must eliminate vibration and incompatibility of visual data and motion with special algorithms. This application is naturally tested in a mobile vehicle, with the ratio of the calculation and achievement of the desired precision.


When it comes to AR mobile applications, we always consider special checklists for testing: the right work of various screen orientation, internet connection and interference, as well as various levels of memory and battery consumption.


Because of the diversity of smartphones, tablets, and supporting AR headsets, testing on all devices listed in product requirements is very important. Emulators clearly cannot replace real devices when it comes to finding and eliminating possible problems in the real physical environment.


Microsoft Hololens Application Testing Case

The most famous headsets in the modern market can be said to be Microsoft Hololens. It is marketed as a mixed reality device that interacts with physical objects in the real environment. However, the test specifically is very similar to the AR headset. After being launched, Hololens scans the environment and empowers users to fill it with a digital object, control it with a special menu and make it interact. Tests basically help all these operations run smoothly and precisely.

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